New Dota 2 Compendium exclusive terrain came with the most pleasing to the eye set of trees that sparked their own controversy. We’re going to take a (literal) look inside and figure out how do this ourselves.
With the Sketchfab support arriving to the Steam Workshop, here’s a quick guide on how to upload your model properly and use the masks that you’ve created for your Dota 2 item to get the best result out of your Sketchfab export.
Today we’re going to take a look at how you can create a grip wrap clean and easy.
After long hours and lots of testing, the long awaited anti-FAS Mirana rework is here!
Comes with a Lod 0, Lod 1, Facial Flexes, new animated ingame portrait, Animated Portrait card and most importantly, baby-oil shine fix for body and hair!
Scroll through the images and download at the end of the page.
This guide will show you the way to test and put your particles in Dota 2. It is actually fairly simple but requires a lot of tinkering to get a fine result. I’d also like to point out that adding particle effect to your item does not make it epic, mythical or any other quality boost, neither it allows for lazy design. It’s also harder for Valve to implement items with custom effects, so think twice if you need one.