While we’re having a ward fever, and waiting for those bugfixes and new features in our importer tool you can check out awesome guide by Lennyagony that covers a lot of stuff, from base meshing to baking and texturing
I’m kinda tied up with some stuff to do the texturing tutorial so i’ll just drop some workflow until the stable patch is out.
Click on this delicious image to get on the workshop page
This submission is just a bad Photoshop job
Notice the smudged edges, visible, bright outline around the wings, lighting mismatch and extensive blurring of the whole screenshot.
Now that you have your mesh done you’re going to texture it or maybe bake some maps and texture, in any case you’ll need to map it first.
Omniknight is getting ready for color scheme overhaul, it looks like
With today patch we’ve got ourselves new mighty tools that will allow you to get best presentation without leaving your Dota 2 client.
So, after some testing we’ve managed to figure out what’s wrong with the additional wearables adding. New importer tool puts your mdls in \dota 2
test\dota\models\items\ instead of \dota 2
test\content\dota\models\items\ . You just need to navigate there, and you can use them in the new tool!
This will probably be fixed/explained tomorrow, i think.