Here’s a little peek behind the scenes of making of the Garb of Narensii
First hair blockout
the weapon base
first set blockout
weapon bases imported into Zbrush
Finished weapon highpoly and polypaint. Golden matcap to show off the surface detailing.
Finished offhand highpoly and polypaint. Golden matcap to show off the surface detailing.
Belt base impoted into Zbrush
Belt high-poly detailingBelt polypainting. The skirt ornament is not painted in.
Shoulder trim base.
Breaking the shoulder symmetry. Blocking out the cloth.
Adding the scarve and breaking up the shoulder thingie.
Finished polypaint. Tassels are not in, sicne they’re baked separately.
Hair variations. The Knot, The Nickelback, The Douche, The FuckMyShitUp, The Semi-Final and The Zeus.
Bonus pirate hat.
Final hair is the combination of 1 and 5.
Finished hair detailing and polypaint.
Finished armguard detailing and polypaint. Golden matcap to show off surface detailing.
First hair ingame test.
First ingame belt test.
First shoulder ingame test. Each tassel is a separate object.
First offhand ingame test. It’s too small and fire particles are out of control!
Some tweaks later it’s more fitting, but fire particles are rampant.
Some more tests to show off the specular.
Main weapon tests.
Tassel alpha test. We decided that separate belt tassels are more in line with the shoulder and make two pieces click.
Some ingame tests. The detail map is sort of broken and just fullbright and not animated. The portrait is hella sexy though.
Some tassel adjustment. The specular is also adjusted for maximum shine.
And the promotional art progress by the greatest MugenMcFugen
Check it out on the workshop
Garb of Narensii Posing