Category Archives: Crystal Maiden

CM Shapka making

shap_001

First of all, i block out the basic shape and objects i want to work with. That is what front/side views are for, extremely important, as it saves you from resizing it around later, if you set the proportions first.shap_002

After some smoothing i fit it on the charachters head and export it into Zbrush along with the CM.shap_003

After that i’m doing some roughing out the shapes and try to blend everything together.shap_004

After that comes some more refining, rethinking the hair flow, adding some minor details and all that.shap_005

After using polish brush a lot, smoothing and subdividing, i add these little gold hard-edged bits.shap_006Blocking out some basic color, sampling them from various default CM textures. shap_007

And adding some polypaint shading. You can see the flat color and the material.shap_008

Afther that comes retopoing, i’m giving the most detail to the front part, that’ll be seen the most on the portrait view. I’m a bit over the limit, but that’s okay.shap_009

Imported back in Max, the hat part and the hair on the back don’t actually connect. I’ll use alphas to fake the volume of the fur.shap_010

Unwrapping is pretty basic, since i’ve got two parts, basically. I was thinking about baking them separately, but baking it together gave better results, as in, it looked more organic, and i just cleaned up the hat fringe(on the back) with the alphashap_011

First ingame test shows us that the colors are pretty dark and the hair doesn’t connect with the face. After a bunch of tests, it turned out that CM files are outdated, so i quickly decompiled her recent model and reskinned.shap_012As you can see, it fits better now.

hair_mugen_m2

And after that i pushed out the forms a bit, brightened the colors all around, and pushed out the top of the hat a bit.

And it’s on the workshop